New Genres / New Media
2013, 16 pages, Media Impact Funders, Philadelphia, PA
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Read More...- US computer and video game software sales totaled $11.7 billion in 2008.
- Sixty-eight percent of American households play computer or video games.
- Forty percent of all game players are women.
- The average game player is thirty-five years old and has been playing video games for twelve years.
- Twenty-five percent of Americans over the age of fifty play video games.
Source: The Entertainment Software Association1
Read More...From computer-mediated poetry, read on a laptop computer while sitting in a wireless café in Paris, to touring works of performing arts, such as composer Pamela Z’s Baggage Allowance, an installation and performance based on her world travels, new media artworks are becoming an integral part of the global cultural environment.
Read More...March 2010, 68 pages. Grantmakers in Film + Electronic Media, 2406 Fairmount Ave, Baltimore, MD, 21244, 410-675-4024, www.gfem.org
Read More...September 2008, 53 pages. John D. and Catherine T. MacArthur Foundation, 140 S. Dearborn St, Chicago, IL, 60603, 312-726-800, www.macfound.org
Read More...March 2009, 85 pages, ISBN 978-1-932326-32-1. Council on Library and Information Resources, 1752 N Street NW, Suite 800, Washington, DC, 20036, 202-939-4750, www.loc.gov
Read More...January 2010, 21 pages. Fine Arts Fund, 20 East Central Parkway, Suite 200, Cincinnati, OH, 45202, 513-871-2787, www.fineartsfund.org
Supporters of the arts have struggled to develop a national conversation that makes the case for robust, ongoing public support for the arts; but public spending on the arts is too often criticized as an example of wasteful government spending or a misguided government intrusion into an area where it does not belong.
Read More...Beyond Price: Value in Culture, Economics, and the Arts; Edited by Michael Hutter and David Throsby; Cambridge University Press, 2007, 324 pages
— Lewis Hyde
Recent studies on New York’s creative sector have established that the arts are a key asset in the city’s economic portfolio. Culture Counts: Strategies for a More Vibrant Cultural Life for New York City (2001); Creative New York (2005); and The Arts as an Industry: Their Economic Impact on New York City and New York State (2007) provide ample evidence that the diverse number of cultural institutions, arts-related businesses, and artists in New York generate employment, attract tourism, and enhance the city’s quality of life.
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