Theatre Communications Group has joined with the University of Minnesota Libraries Performing Arts Archives and the American Theatre Archive Project to examine how theaters think about their cultural legacy and what they do about their archives. An online survey is now open to gather data on the subject:
Grantmakers in the Arts
In 2010, Knight Foundation funded two social impact games as pilot projects in two cities – Macon Money, in Macon Ga., and Battlestorm, in Biloxi, Miss. Unlike past foundation support for digital games, these took place in real-time with real people in the real world and they supported ongoing efforts to tackle local issues. There is already an existing body of research about how digital games have the potential to improve learning and influence behavior. But less attention has been paid to the effects of real-world games – i.e., games that are played out in the physical world. Knight wanted to explore which aspects of real-world games were most effective in addressing community issues.
New this week to the TED website, a brief talk by social science researcher Michael Norton on the benefits of spending pro-socially, which is spending on others and spending to benefit a group. A little insight into why we love working in this field.
From Jonathan Zwickel at City Arts:
For better or worse, the rise of networked culture over the past decade has changed the way artists approach their art. Crowd funding further clouds the issue. More than pure creative talent, marketing and promotion skills are part of a successful crowd funding campaign: Those who can sell their work before it’s even made are the ones that receive the most funding.
From Laura Pellegrinelli at NPR:
From Elenor Whitney at ArtsFwd:
From Elizabeth Jensen at The New York Times:
From Michael Cieply at The New York Times:
The movie played the festival circuit after it was finished in 2008, but has yet to become a money maker. So the tax collectors contended that Ms. Storey, who is a practicing lawyer when she is not making documentary films, was engaged in a hobby, not a business, because she enjoyed filmmaking, and wasn’t turning a profit, despite some considerable efforts to do so.